Maps and included props#
The process of importing TF2 workshop maps is exactly the same as that of Team Fortress 2 Vanilla’s Maps and included props section. There are two methods to do so, both are explained there. The only thing to know about, is that if a Map is obtained by Subscribing to it from the TF2 Workshop on Steam, it will be saved to
Steamapps / workshop / content / 440. There will be multiple folders in this location, one of them holds the map. You’ll have to do a bit of searching for it, but the .BSP file has a proper name. From this location, copy the .BSP file into [game_directory] / tf / maps. Then the process to import it into Blender is exactly the same, and instructions are provided on Team Fortress 2 Vanilla’s Maps and included props section.If instead you obtained the map file by a download on a mod site such as Gamebanana or through downloading it from a workshop downloader such as the one built in Crowbar, the one available Online, or through SteamCMD, then just move it from wherever you downloaded, to
[game_directory] / tf / maps. After that, the process is exactly the same, and you should follow the steps listed on the Team Fortress 2 Vanilla section.